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Showing posts with label Holodeck. Show all posts
Showing posts with label Holodeck. Show all posts

Friday, 2 August 2013

Moon Landing 44th Anniversary



You know how it is, an event happens and you say, i'll get round to writing that article, tomorrow, then the next day and so forth until you totally forget and your  memory is jogged into action by seeing some pictures laying around. The anniversary of the moon landing was such an event, 44 years ago on July 21st 1969 the first man stepped on the moon or a sounds stage depending on what you believe.

Richmerk resident, Wolferein Foxdale and Isilmeriel resident did great work on creating a moon surface environment in the phoenix station holodeck for social events. On entering you'd walk down a small corridor to a welcoming area which had information on a board about the moon landing which you could quickly link to acquire some knowledge about the event.


Available were free space suits to wear, a free anti-grav walking system to give you the feeling your were bouncing around in zero gravity and a captain proton/classic flash gordon like space ship to own and fly around in.

A small video screen was put up playing a short video on the land media stream of the moon landing and a link to NasaTV.

Ordinarily you wouldn't want to have a party in a place with no atmosphere ( groan ) but that didn't stop members celebrating, I have to say its an odd sight seeing people in space suits getting down to the groove with some interstella dance moves.


To get everyone into the mood the general meeting was held up on the moon set, chairs in the shape of satellite dishes were placed and a podium constructed for those coming up and giving their divisions and RP reports.

It can be truly said that the event was out of this world, probably see you next year for the big 45th anniversary.


For more pictures click --> HERE

Wednesday, 13 February 2013

Get Ready For Valentine


Tomorrow is the day of lovers, snoggers and heart shaped chocolate eaters, to celebrate Social Events have laid on a romantic area to party in the new stations Holomatrix deck.

Party starts on Thursay 14th 11am SLT  and will continue throughout the day.

If you have a Secondlife© Account you can Teleport Here

Tuesday, 25 December 2012

Santa Abandons Winter Wonderland To Deliver Presents



Santa Earlier This Week


Santa has been very good to us in the GFC over the last few weeks as he's happily been manning the Winter Scene in the stations holodeck. But as its Christmas he has a job to do getting all those presents dropped off so he left us a note to say he was going to be away.




As compensation a sled has been left where people can sit in for a ride around the Christmas tree.


Location: Winter Wonderland (Direct & Temp)

Sunday, 10 June 2012

Programming Complete ....

There is something very excitable when you approach the holodeck, make your selection and the computer responds "Program Complete ... Enter when ready".

Well guess what? .... The holodeck is programmed and the latest adventure of Captain Proton is complete ready for us all to enter on June 23rd.





GFC Bi-annual Ball .... the ultimate 'B' movie!

Sunday, 29 April 2012

New USS Zhuozi RP Set Now Open


The latest set to be added to the RP Center/Space dock/Holodeck area is now open for public use. The set was created by Katie Zwilling and is a Star Trek inspired futuristic set called the USS Zhuozi. The set has a very sleek clean dark look about it with just the right splattering of neon lights around the wall and includes turbo lifts to all the four decks. This incorporates with the RP centre perfectly you can use it to get back to the centre from the set or even down to the lift in the sandbox 3000 meters below.


The heart of any bustling  starship is its bridge and the one on this set wont disappoint,  its very spacious in design, in particularly that the crew stand to operate their stations, so no falling asleep on the job here. One of the main focus points is the large transparent  map towards the back of the bridge, so a good place to plan tactical or defensive strikes against the enemy.



The engine room has the usual active warp core effect with panels you can press for sound effects like evacuation and hull breach. You can also use another panel on the wall which creates various levels of damage and fire in a very impressive manner.


What would any Trek like set be without the obligatory teleporter room! Though the system doesn't link to any of the sim teleporter devices its just used as an rp area, so imagination is the key here. 



There are three armory lockers one for each head division as in command, science and security. By clicking any of them will send a directory to your inventory full of weapons and other rp paraphernalia which you may find useful.


Like any RP ship there's always going to be that rogue element when some one misbehaves so expect to have people thrown into the brig every now and then with a force field thrown in for good measure to keep the criminally minded locked up.


When its time to plot strategy, where better than the ships briefing room, with enough chairs for all the senior officers to plan their way out of the many tight spots the crew on this set will almost certainly get themselves into.

This set has a huge potential for engrossing RPing and i'm sure there will be regular role play's being hosted from there.


Since we are in the theme making mood we've created a bunch of chrome browser themes for it. There are  four themes available, just click the links below and follow the instructions to installed them on your chrome browser.




To have a look at the set for yourself, if you have a Secondlife Account click HERE

The set is in the airlock rezzer to the right where you teleport into the area, click the panel and choose "USS Zhuozi", the airlock will open and you can walk through. When you come to the first door just click the panel on the wall, select open and enter the sets corridor.


Tuesday, 23 August 2011

Holodeck Mishap


I have a confession to make ..... a serious and grave confession ..... I have killed our beloved Ensign Debbydo :(

I noticed Debs was int he area so activated the transporter to meet her. And lo and behold, where was she? In the holodeck high in the sky of Aeon. This is no problem you say, she was probably enjoying some R&R .... nope she hadn't even activated a holo-program. So what does one do? .... Well I thought it would be a lovely gesture to activate a nice relaxing program I know. "Computer activate program ...." then shock, horror! The holo-matrix did not make it to Debs and she went hurtling through the sky to the ground by the GFCA Library.

Fair Debs, we knew her so well .... sniff sniff.


Ensign Debbydo .... R.I.P.

Friday, 17 June 2011

When Holodecks were just hollow

Picture from outside the classic Holodeck.

While myself, Ensign Gokyu Ugajin and Crewman 2nd Class Jimmy Vehrous where on a scouting mission for hidden places in the GFC, we stumbled upon one such place in our Constellation sim which held a piece of second life history. It was an ancient Holodeck, the kind which use to populate sims before the types of holotech that are commonly used today in SL and places like our USS Ajax rp set.

For instance, if you take a quick trip to the ajax set you'll notice once entering the turbo lift that one of the locations listed is a holodeck. Like its star trek counter part, its a place where you can selected a program and a whole environment gets loaded up.

Almost looks like they are really there.
You can literally turn it into any kind of second life scene you want, with the only limitation being the size of the scene and your imagination. In the GFC, holodecks are used for temporary locations that can be rezzed in world when needed, this saves on the space of keeping sets in world which would ordinarily take up necessary resources.

The GFC holodecks run a variety of bridge designs and there's even an rp model of the Klingon Bird of pray. But holodecks weren't always that complexed, in the early days of holodeck technology in Second Life all you were given was a box to stand in which would place a picture of a real life photo on the walls around you, and that was pretty much it. Not really something you could play in, or interactive with in any meaningful way, just issue the command to load up the next picture and stand in a location surrounded by that photo.

The early holodecks were simplistic, though if you placed your camera correctly you could at least gets some interesting photos.

I hope with the rebuild of constellations we find a place in the GFC for this piece of history, if only so we can remember how truly tacky and unsophisticated it was, though I have to say I do have a small soft spot for it and its fun for at least 2.3 second.... ok, that's cruel, 5 seconds tops.

Ajax HoloDeck


For more pictures CLICK HERE