Thursday, 9 February 2012
There's a common perception that somethings causes sim lag when actually they don't, for instance, things like particles may caused lag on your viewer but infact have virtually no real effect on a sim as its something created in the SL program your using on your PC, the server never has to render those graphics.
So the sight of tons of beach balls all rezzing at once and Capt. Bigmoe whitfield standing between them in the sandbox would have got most people in a frenzy shouting "Its going to create lag", but in fact is was the anti-lag division doing a test which barely registered a blip on the system. Lag meters stayed steady and in the black. It aptly demonstrated not all is as it may seem with regards to lag.
Just because you think something may produce sim lag, doesn't mean it does, sometimes its actually the things you don't think are laggy which do the most damage, so if you have any questions regarding lag, have a quick chat with the head of the Anti-lag department Capt. Bigmoe whitfield, i'm sure he'll be happy to give you some tips on the subject....
He may even get out his balls to demonstrate......<giggles>