Friday, 3 April 2015
SL GO shutting down
Though some people may not know it yet, but its one of those sad defining moments in SL with the announcement of SL GO shutting down.
This is what was posted on their website (while it still exists)
To our SL Go community:
It is with great sadness we must announce that OnLive’s SL Go service will be coming to an end. Sony is acquiring important parts of OnLive, and their plans don’t include a continuation of the SL Go service. However, your service should continue uninterrupted until April 30, 2015. No further subscription fees will be charged, and you can continue to enjoy SL Go on all of your devices until that date.
In our year of SL Go service, we have become quite close to the Second Life® community. Thanks to your patronage and constructive feedback, SL Go became one of OnLive’s most successful services. We know how important SL Go is for many of you, and it saddens us to bring the service to a close. We extend our heartfelt gratitude to you for being a part of “SL Go by OnLive” and wish you all the best. For more information, please see our FAQ section.
With warmest regards,
Everyone at OnLive
Weblink Here
For those who may not be familiar with the system, what SL Go did was allow people with less powerful computers to run Second life at high quality by using their own computers to host SL (using their onlive service) and streaming the graphics/sound in a viewer window back to your machine.
You were able to for the most part control it like you would from your own computer with a few limitations, but it worked pretty well on deskstop, and you could use it on your android tablets and Ipad, even on smartphones (SL GO service).
Their Onlive service allowed for the streaming play of a selection of computer games which could be enjoyed on older machines which wouldn't be able to play them or play at vastly reduced graphic quality.
They charged around $10 to use it for the month or a little under £7 or 9 Euros with other options for hourly use.
I already had membership and though I didn't use it all the time, when I wanted to take high quality pictures or experience somewhere i know would be laggy due to high numbers of people or prims, it was great to use as lag pretty much disappeared and you were able to enjoy SL how it was intended.
But nothing last forever and Sony has just acquired the technology for the patent, they'll probably use the tech for inclusion with the PS4 game console so they can run I expect old PS games through this system without the need of using an emulator and possibly other applications as well.
Of cause petitions are already being drawn up, but in reality I doubt if Sony will care much as SL wouldn't have anything to offer them.
Labels:
onlive,
slgo,
snapper Desade